Physics raycast not working. Tu-Le October 5, 2017, 4 .
Physics raycast not working. The device's camera is an AR camera, as you can see, while in the editor, I am using a regular camera. Raycast work for you? As alternate solution, you might use Physics. Same as any debugging, really. This example creates a simple Raycast, projecting forwards from the position of the object's current position, extending for 10 units. I will explain each as there could be a few reason as to why it is not working, so possibly breaking this up can help you realize what's wrong. I have these bean agents with 5 raycasts drawn in front of them to create a field of view in front of them. But if I’m disable collider system is working but not colliding with walls or other gameobejcts. I don’t know what exactly doesn’t work, so I’ll provide some ideas: Sep 10, 2014 · For anyone else reading this and their raycast still isn’t working, Make sure you have a mesh collider on the surface you are aiming at. Infinity, layers);. Still a bug, but not with the same origin at all. Apr 19, 2021 · A Raycast has a few parameters. As You can see in the video, the Raycast is shot in a completely different direction than it should be (it should be pointing down). 25f, 0f, -0. Raycast(ray, length), but it didn’t seem to work, so I permitted infinite Physics. Test all those to work it out. Oct 10, 2024 · You check your inputs and work out why they don’t give you the expect outputs. 5f, 0. The raycast needs to collide with something. If your code moves the cube to world position zero before doing the raycast then it will fail because the physics engine won’t update the cube’s position immediately. Mar 25, 2016 · So I used Rays and Physics. However, the raycasts sometimes fail to detect other players in front of them. Sep 10, 2014 · There can be a few reasons why your Raycast “doesn’t seem to work”. If I’m enable collider gameobject is come towards camera. I’m so sorry : It was a bug with a rigidbody and a non-convex mesh collider that made any script unable to add a force when the mesh was touching the terrain. Do you have any idea why it doesn’t detect the spheres when it's on the device? I'm working on a project trying to learn about raycasts and nav mesh agents. RaycastAll (or better Physics. You could try turning that on: The other approach people use May 8, 2022 · I’m not a 3D physics dev but the docs show it’s not available: Unity - Scripting API: PhysicsScene You’ll need to use raycast with origin/direction/distance to give you the same thing. position, Vector2. Feb 3, 2025 · The code you’re using to test if the raycast is working may itself be bugged. Raycasting in the editor finds all the objects in the scene with a collider. And no matter what direction I set and from what point it is fired - Raycast always shoots at the same place. ” Why doesn’t this work? Jun 13, 2020 · Why my raycast sometimes not working? Ask Question Asked 5 years, 3 months ago Modified 5 years, 2 months ago Jun 23, 2017 · My english is bad Im sorry ☹ Hi everyone, I make a building system. I tried setting the tag to a different object and it detected that, but no matter what I have tried it will not detect my character. There’s only so many ways a raycast can fail. Struggling with Physics. raycastGround is Empty GameObject that I attached to player My RaycastHit Code: void Update { RaycastHit hit; isGrounded = Physics. 5f Oct 15, 2024 · As a side note, when I switch to using Physics. My video: raycast not working - YouTube public float grid = 0. 25f, -0. Tu-Le October 5, 2017, 4 Nov 29, 2023 · So i found out the reason they weren’t detecting the hit is i believe, that the object its supposed to has a collider that intersects with the object the ray is coming from. However, on the device, it only hits the cube object. RaycastNonAlloc) and then discard all collided elements except the terrain. My player walks around and collides with the ground and other triggers, but the raycast coming off of this enemy is not detecting the player. However, for my project, I need to use job scheduling… If anyone has any insights into why this might be happening, I’d really appreciate the help! Thanks so much in advance! Sep 13, 2019 · 13 Likes (Solved) Really simple Raycast script flat out not working, completely baffled Jun 19, 2016 · Does Physics. Try manually placing the cube at world position zero. right, Mathf. Raycast(ray), but it didn’t work either. Jun 18, 2021 · In Unity, the 3D and 2D physics engines are separate, meaning that, if you want to use Raycast in 2D, you’ll need to use a different version of Raycast that derives from the 2D physics engine and its classes. Wrong position/direction, wrong physics layers, wrong parameters into the method, etc etc. Raycast (transform. The green lines are the raycast drawing from DrawRay (): Code: float[] rayOffsets = new float[] {0. Raycast in Unity? Learn how to properly configure your raycasting for accurate ground detection in your 2D game development projects. Raycast(raycastGround Oct 4, 2017 · Yes, I have a collider on it and it is active. But it is not working. 25F; public GameObject anlikItem; public Material green; public Material red Could it be that since the layers is an int, the function assumes that the layers parameter is the distance? Try this: Physics2D. That’s what got it working for me. Is there a way to make the raycast still detect that hit? I’m not 100% sure this works, but there’s a physics setting to allow raycasts to hit backfaces. So, I have two questions: How long is actually the length of ray? Just say something like: “The length 1 is as long as the default primitive Unity cube game object. Raycast (…) instead of new RaycastCommand (…), everything works perfectly, and hits are detected just fine. 0d4 trk9 vgf8 kaijgi g63bzkh kt wkspgyh gv zfp p7x3lc