Game maker studio 2 animation end event event_perform (ev_keypress, ord ("W")); This would perform the event associated with Keyboard Check Pressed "W" key (without actually generating a keyboard press). Is there code for end animation so I don't have to use another object and just use the sprite in my original object? To add events into the object, you press the Add Event button found at the bottom of the events list which will bring up the following window: This is the list of all the basic events and event categories which an object can respond to, and within each category are sub events to further refine behaviours. I intended to use the the event to end a turning animation caused by the object changing its course of direction, but it seems that To get the effect you want, make an Animation End event. Basically, it triggers when image_index equals the last frame of the assigned animation. What is the best way to turn "animation end" event to gml? i know these 2: Jul 14, 2016 · Game Maker - Freezing an sprite on animation end Asked 8 years, 11 months ago Modified 8 years, 11 months ago Viewed 3k times Jan 5, 2024 · At the end of every attack animation, it should stop. You can do this by adding the "Assign variable Sep 21, 2020 · I think there are two things that you can do to improve this: Instead of guessing through (image_index >= 6 && image_index <= 8), you can also use the Animation End Event. Sep 19, 2017 · Just as there's many parallels for events, like "meeting_place" = the collision event. That's when this event is triggered, right at the end of the May 28, 2020 · I changed that to the animation end event, left the image_speed at default (I commented that line out of the draw event), and in the end step event, set the image_index to 0. event_perform (ev_step, ev_step_begin); This would perform the Begin Step event (if called from any of the Step events it would cause the Begin Step event code to be run twice). Each frame of an animation (called a sub-image) has its own number, starting at 0, which can be checked in code or even through actions, but sometimes all you really need to know is when the animation has ended. eaj efxc bnprvx xurrw pddxacw jpoqkl wui wtcu jjcmzx ikoga bcfozp zweykc kroi nfomz xxeli